FMAN 225/A (Fall, 2023): ANALYT. DRAW./DESIGN FOR ANIM.

 

FMAN -225/2 A   (Studio in-person) Days & Times - Mo 1:15PM - 5:15PM

Room FB 233-9 SGW  - Class Dates Sep 6, 2022 - Dec 7, 2022

 

FMAN -225/2 B  (Studio in-person) Days & Times – Th 1:15PM - 5:15PM

Room FB 233-9 SGW  - Class Dates Sep 6, 2022 - Dec 7, 2022

 

FMAN -225/2 C   (Studio in-person) Days & Times – Fr 1:15PM - 5:15PM

Room FB 233-9 SGW  - Class Dates Sep 6, 2022 - Dec 7, 2022

 

Instructor: Valery Mihalkov

 

 

ANALYTICAL DRAWING AND DESIGN FOR ANIMATION

Course Outline

Course objectives

The “Analytical Drawing and Design” studio course is conceived and organized to introduce film animation students to the fundamentals of drawing at the analytical and technical level.

The course supports Animation I and II (core course) requirements. In this context it prepares students to solve potential problems resulting from course objectives of Animation I and II.

The idea is to coordinate the efforts towards the same goal: excellence in the learning/teaching process.

Course description

Any two-dimensional representation of the reality requires a solid understanding of the spatial relationships between the components of the targeted model, as well as theoretical knowledge of composition, perspective, light, shadow, and color. The students will learn how to speculate with conventions such as dot, line, surface, shape, texture, etc. Concrete notions and knowledge of human and comparative animal anatomy (muscular, skeletal and motion) will be coordinated with teaching the basics of character design including anthropomorphism, realism and caricature.

For the exercises and assignments the students can use traditional pencil/charcoal on paper technique or any digital media.

During the course the students will be encouraged to discover and practice a variety of drawing techniques, media, and styles. By the end of the course the goal is equip the students with knowledge and experience that allows them to develop a personal/unique and compelling visual language.

 

Grading

The final grade will aspire to reflect the personal improvement of each student during this course. The students, as well as their artworks, will not be compared to each other.The aesthetic quality of the artwork will be considered only in relation to the course description.

The final grade will be based on:

- attendance, punctuality and constructive participation in class           40%

- end of the semester exam                                                                   40%

- consistency discipline and creativity                                                    20%

 

Course Layout

September              INTRODUCTION

September              PERSPECTIVE: basic notions

September              PERSPECTIVE: one, two, and three-point perspective

September              PERSPECTIVE: four, five, and six-point perspective

October                   PERSPECTIVE: background and set design

October                   ANATOMY: human and animal body- proportions and structure

October                   ANATOMY: human body in motion

October                   ANATOMY: expressions and gestures

November               CHARACTER DESIGN: basic methods and techniques

November               CHARACTER DESIGN: how to create a style

November               CHARACTER DESIGN: realism and anthropomorphism

November               CHARACTER DESIGN: “family” project (attitude poses, rotations, line-up) 

December               CHARACTER DESIGN: final evaluation 

 

Bibliography

Author: Michael Hampton

Title: FIGURE DRAWING - Design and Invention

www.figuredrawing.info

 

Author: Marcos Matey-Mestre

Title: FRAMED PERSPECTIVE

www.designstudiopress.com

 

Author: Thomas Easley

Title: THE FIGURE IN MOTION

www.watsonguptill.com

www.posemaniacs.com 

 

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I addition during the course students will be introduced as well to the basic notions of light shadow and volume. Variety of lines in drawing, color harmonies and the process of synchronizing lines with colors. Visual perceptions and compositions, the implementation of the visual perceptions in storyboarding, camera moves and angles.

*For extended knowledge of the above-mentioned topics/subjects, an enrolment in FMAN 325/4 - “ADVANCED ANALYTICAL DRAWING & DESIGN FOR ANIMATION” is strongly advised.”